3D Scanned Nature-based Virtual Environment Design: A Hunter Valley (NSW, Australia) Case Study

Author: Jean-Luc Schmid, University of Newcastle, Australia
Zi Siang See, University Tasmania, Australia
Simone O’Callaghan, University of Newcastle, Australia

Abstract: This project focuses on 3D scanning methods to create a virtual environment of nature-based artefacts from the Hunter Valley region (NSW, Australia), primarily looking at photogrammetry-based and Light Detection and Ranging (LiDAR) processes. The technology required to develop virtual environments is becoming cheaper and more accessible to the public, raising questions about differences between low and high-fidelity software results. The main contribution of this research is to find and evaluate approachable technical methods of creating photorealistic environments that can be interacted with in a game engine setting using consumer-grade devices, using an iterative design process to support consideration for utilising accessible 3D scanned results, possibly obtained in a short amount of time. Virtual environments are becoming increasingly more important as a tool for many industries, and consequently, the technology is becoming more readily available to a wider audience. These include architectural visualisation, film making, digital heritage and digital technologies for education. Furthermore, the research will Investigate the creative process and workflow of creating high-fidelity 3D assets, potentially contributing a cheaper and faster solution for professionals and non-professionals alike. For this project, as part of the creative component, the virtual environment prototype will be created with nature artefacts obtained through 3D scanning approaches located within the Hunter Valley.

DOI: https://doi.org/10.18848/978-1-963049-18-3/CGP/59-62